M.Corp T2 BPO's

M.Corp has traditionally acquired T2 blueprint originals, particularly for Minmatar racial ships. M.Corp sells it's T2 products in Nonni & Jita, and we also offer all of our T2 products at substantial discounts to M.Corp pilots.

We are always interested in adding more T2 BPO's to our collection, so if you have anything of this nature that you are interested in selling then you can meet us in MCORP_SALES and we will be happy to talk about it.

The following T2 BPO's make up our existing collection.
Muninn Blueprint

Muninn

Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.
Huginn Blueprint

Huginn

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Wolf Blueprint

Wolf

Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee.
Sabre Blueprint

Sabre

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Cheetah Blueprint

Cheetah

Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
1400mm Howitzer II

1400mm Howitzer II

The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: carbonized lead, depleted uranium, EMP, fusion, nuclear, phased plasma, photon, or titanium sabot.
720mm Howitzer II

720mm Howitzer II

This 720mm rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: carbonized lead, depleted uranium, EMP, fusion, nuclear, phased plasma, photon, or titanium sabot.
200mm Autocannon II

200mm Autocannon II

The 200mm is a powerful autocannon that can smash appart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: carbonized lead, depleted uranium, EMP, fusion, nuclear, phased plasma, photon, or titanium sabot.
Quake Large

Quake Large

A large titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition and has a somewhat slower rate of fire. The tremendous recoil generated by this shell means that the ship's velocity must be substantially curbed and a small portion of the ship's capacitor energy redirected to manuvering thrusters for stability. Can only be used by large Tech II+ Artillery Cannons.
Tremor Large

Tremor Large

An advanced long range shell designed for extended bombardment, the tremor is unusually compact and has great range. It is nearly useless in close combat. Can only be used by large Tech II+ Artillery Cannons.
Quake Large

Quake Small

A small titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition and has a somewhat slower rate of fire. The tremendous recoil generated by this shell means that the ship's velocity must be substantially curbed and a small portion of the ship's capacitor energy redirected to manuvering thrusters for stability. Can only be used by large Tech II+ Artillery Cannons.
Quake Large

Tremor Small

A small titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition and has a somewhat slower rate of fire. The tremendous recoil generated by this shell means that the ship's velocity must be substantially curbed and a small portion of the ship's capacitor energy redirected to manuvering thrusters for stability. Can only be used by large Tech II+ Artillery Cannons.
Void Small

Void Small

The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. Can only be used by small tech level II+ Blasters.